Dead Trigger [Free] has gone free-to-play on iPhone and iPad as of this morning. This appears to be a permanent design shift for the mindless first-person shooter, which always felt like a free-to-play game hiding behind a premium price. No reason has been given so far as to the sudden change, but it makes sense:Dead Trigger's in-game financial model was far too demanding considering its initial upfront cost.
This change comes alongside a new content update, which added a few new guns, gadgets, and two levels. A new "casino" slot machine has been added, too, as well as the usual bug fixes and tweaks.
Dead Trigger went free-to-play on Android in July. At the time, Madfinger said the move was a response to an insane piracy rate. Maybe it was. But it smelled like a publicity stunt, and we openly wondered when this version would go free, too.
Anyway, burning early adopters with a sudden price drop never seems to go over well, but if you're looking for a killer tech demo to see what your phone is capable of now you can do that for free.
App Store Link: DEAD TRIGGER, Free (Universal)
2 E3: Madfinger Games Announces 'Dead Trigger,' A Sharp-Looking Zombie FPS
Do you like zombie games? We sure hope so. It's clear that studios aren't going to be giving the undead a break despite how clotted the market is with their moans and groans and brainless wanderings. On the other hand, we're still finding interesting things in the latest crop of zombie games. Dead Trigger, for example, is tickling us because its production values appear to be off the chain. We guess we're not over the whole zombie thing quite yet, either.Dead Trigger is the latest title from Madfinger Games, the visual gurus behindShadowgun and the Samurai franchise. It was announced late last week, and will be appearing on the usual Madfinger platforms -- iPad, iPhone and Android devices with beefy NVIDIA hardware -- at some point in the near future. And it looks like it'll definitely require some hardcore innards. Seriously, check it out:
Judging from its video, this is a project appears to be blending Left 4 Dead with the run and gun action style of a 90s shooter. According to the promotional materials, the game will ship will features like "evolving AI," as well as physics that'll let you take off arms, heads, and legs. As stream of free updates that'll add new missions, gadgets, characters, "and more" down the line has also been noted.
We'll probably be taking a much closer look at Dead Trigger at E3 in Los Angeles, so stay tuned for hands-on impressions.
3 'N.O.V.A. 3' Single Player Review – Volterites Never Looked This Good
Say what you will about Gameloft, the developer occasionally does a good job of filling the App Store void with iOS versions of console staples. N.O.V.A. 3 [$6.99], the third game in the company’s perennial FPS series is one such title. Capitalizing on the success of the previous two titles, as well as offering full support for the latest and greatest in Apple hardware, N.O.V.A. 3 offers a great action-packed single player experience complete with some very impressive visuals.
Following the never-ending trials and tribulations of Kal Warden, N.O.V.A. 3continues the story as Warden is yet again recalled into action, this time to the ruins of San Francisco to aid an old friend. From there, you’ll travel to several more planets, a derelict ship, and even the home planet of the Volterites. I’ll save the spoilers for those of you that care about the story, but suffice to Kal gets tasked with saving the human race (again) from certain doom and will go through humans, Volterites and Judgers alike to accomplish that feat.
3 'N.O.V.A. 3' Single Player Review – Volterites Never Looked This Good
Say what you will about Gameloft, the developer occasionally does a good job of filling the App Store void with iOS versions of console staples. N.O.V.A. 3 [$6.99], the third game in the company’s perennial FPS series is one such title. Capitalizing on the success of the previous two titles, as well as offering full support for the latest and greatest in Apple hardware, N.O.V.A. 3 offers a great action-packed single player experience complete with some very impressive visuals.
Following the never-ending trials and tribulations of Kal Warden, N.O.V.A. 3continues the story as Warden is yet again recalled into action, this time to the ruins of San Francisco to aid an old friend. From there, you’ll travel to several more planets, a derelict ship, and even the home planet of the Volterites. I’ll save the spoilers for those of you that care about the story, but suffice to Kal gets tasked with saving the human race (again) from certain doom and will go through humans, Volterites and Judgers alike to accomplish that feat.
One interesting inclusion is an in-game store that offers unique weapons and upgrades that takes currency you earn by completing single player levels. It’s nice to see a system that actually provides rewards proportionally to how well you complete a level run. Unfortunately, the inclusion of IAP to bypass said currency collection lessens experience somewhat.
A well-done FPS is in some ways far more reliant on its controls than other genres. Thankfully, N.O.V.A. 3 works within its limitations to provide a competent scheme for a touch screen. The standard dual-stick controls are available, as well as generous use of a swipe gestures for swapping weapons and powers. I was particularly a fan of the gyroscope inclusion, as proper use of that option goes a long way towards making the game’s aiming accurate and fun.
N.O.V.A. 3 plays well on the iPhone, but I found the screen to be a bit cramped compared to the roomy iPad controls. Either way, a host of options such as auto-aim, attempt to help even touch-screen novices blast away with ease. While I imagine there are some folks that will never get used to touchscreen controls for an FPS, the fact remains that N.O.V.A. 3’s control schemes do a decent job of letting you take out baddies and navigate the environments with ease.
By the way, those environments you’ll be traversing across look absolutely gorgeous. N.O.V.A. 3 takes full advantage of the hardware offerings of the iPhone 4S and new iPad, which leads to one of the most visually impressive FPS titles I’ve played on iOS. The textures, weather and visual effects – even the shadows are all well done and simply stunning.
As nice as the game looks on the small scree, N.O.V.A. 3 begs to be played on a new iPad. The larger retina-display of the tablet lets you truly appreciate just how far the visuals have come in the series. The fact that the game manages to look this good while successfully running (for the most part) at a decent framerate is probably the most impressive accomplishment. Granted, there were a few mishaps with the graphics engine, such as a few instances of falling through environments, the occasional slowdown when there’s a lot of action on the screen and the unusually lengthy loading screens (that occasionally make you think the game crashed), but these do little to detract from what is an otherwise impressive visual system.
It would be easy to simply classify N.O.V.A. 3 as impressive eye candy and leave it at that, but Gameloft deserves credit for continuing the trend of creating a well-rounded FPS experience complete with a full story-driven campaign, a plethora of control and gameplay options and a balanced gameplay experience. We sometimes talk about games that possess that certain something that make them ideal for showcasing the might of iOS. I’d argue that, while N.O.V.A. 3 may not necessarily be at the top of that shortlist, it has enough going for it to warrant being close to such a classification.
This is part one of our two-part N.O.V.A. 3 review. In previous N.O.V.A. games, multiplayer played a very large component of how much our community enjoyed the game. With our early review copy, there obviously wasn't anyone to be found to play with online. As soon as the game is released, and we can spend some quality time with the multiplayer we'll post a follow-up focusing on the multiplayer aspects of N.O.V.A. 3.
App Store Link: N.O.V.A. 3 - Near Orbit Vanguard Alliance, $6.99 (Universal)
source from:toucharcade.com
As nice as the game looks on the small scree, N.O.V.A. 3 begs to be played on a new iPad. The larger retina-display of the tablet lets you truly appreciate just how far the visuals have come in the series. The fact that the game manages to look this good while successfully running (for the most part) at a decent framerate is probably the most impressive accomplishment. Granted, there were a few mishaps with the graphics engine, such as a few instances of falling through environments, the occasional slowdown when there’s a lot of action on the screen and the unusually lengthy loading screens (that occasionally make you think the game crashed), but these do little to detract from what is an otherwise impressive visual system.
It would be easy to simply classify N.O.V.A. 3 as impressive eye candy and leave it at that, but Gameloft deserves credit for continuing the trend of creating a well-rounded FPS experience complete with a full story-driven campaign, a plethora of control and gameplay options and a balanced gameplay experience. We sometimes talk about games that possess that certain something that make them ideal for showcasing the might of iOS. I’d argue that, while N.O.V.A. 3 may not necessarily be at the top of that shortlist, it has enough going for it to warrant being close to such a classification.
This is part one of our two-part N.O.V.A. 3 review. In previous N.O.V.A. games, multiplayer played a very large component of how much our community enjoyed the game. With our early review copy, there obviously wasn't anyone to be found to play with online. As soon as the game is released, and we can spend some quality time with the multiplayer we'll post a follow-up focusing on the multiplayer aspects of N.O.V.A. 3.
App Store Link: N.O.V.A. 3 - Near Orbit Vanguard Alliance, $6.99 (Universal)
source from:toucharcade.com
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